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However, Sonic has gone through a rough patch, to say the least. Because of these beginnings, Sonic has always been about pure, unbridled speed and craziness. Sonic sought to change that, with not only levels that were filled with exploration, but with a ridiculously fast protagonist, so that skilled players could shoot right through the stages they’d already played and get to where they left off with very little effort. Plus, the levels were very linear, and not very replayable. Mario was the worst perpetrator in this category – it took thirty seconds to beat 1-1, and that time just compounded as the levels continued. In order for people to beat a game, they had to sit down and play for hours to get through castle after castle. When home consoles were new, saving your game wasn’t exactly an option, and people had limited time to pour into one session. Back in the days of arcades and quarters, Sonic was Sega’s reaction to the Mario franchise. Sonic Mania is a huge step in the Sonic franchise, so let me quickly rehash the history of Sonic games. However, it stands as solid game even on the PC port, despite some controversy, and manages to revitalize the Sonic series. After two weeks of delay, Sonic Mania arrived on PC on August 29th, to very little fanfare in comparison to its releases on console on August 15th.